The fishing subgenre has always been a curious thing. On the surface, it seems like a straightforward affair: cast a line, wait for a bite, and haul in your catch. But scratch beneath the surface, and you’ll find a world of existential dread and cosmic horror waiting to consume you. The latest addition to this subgenre is Dreadmoor, a game that promises to deliver a jolly good time while reeling in the fear factor. Fear, the Unseen Terror
One of the most striking aspects of Dreadmoor is its use of atmosphere. The game is set in a world of highly irradiated environments, where the abyssal depths are said to be home to terrifying sea creatures. The Ribcages of the Sea, as they’re known, are massive, island-sized formations that seem to loom over the player. The game’s foreboding soundtrack only adds to the sense of unease, making you feel like you’re always on edge.
| Feature | Description |
|---|---|
| Asymmetrical Inventory | The game allows you to rearrange your catch to make the most of your inventory space. |
| Day-Night Cycle | A sunset signal will warn you of the dangers that lurk in the darkness. |
| First-Person Exploration | You can venture ashore in first-person view, exposing yourself to the terrifying sea creatures that lurk beneath. |
Dreadmoor also draws inspiration from Rare’s Sea of Thieves, with the ability to roam inside your boat and explore the open water. The game’s atmosphere is reminiscent of Dredge, with its grid-based inventory and looping quest line. However, Dreadmoor’s unique twist is its emphasis on crafting fishing lures, which puts it in the company of China Mieville’s The Scar. Crafting the Perfect Lure
In Dreadmoor, you can craft your own fishing lures using a variety of materials. This feature is reminiscent of China Mieville’s novel, where the main character kills the Avanc with a hook. While Dreadmoor’s steamship may not have the buoyancy or ballast to handle such a prey, I imagine it’s still possible to reel in some monstrous catches.
“I thought it was a bit mid. I loved the concept, but in practice, it just felt like a load of fetchquests revolving around a not especially gratifying mystery.” — Katharine Castle
While Dreadmoor may crab on the practices of Dredge, it’s clear that the game has its own unique identity. The crafting feature alone makes it worth considering for fans of sea-faring adventure games.
